New Card
Not a wizard, unfortunately. |
Masked Magician, Harri
[Auto] [VC] [GB2] When this unit attacks a vanguard, choose a card from your soul, call it, and that unit and this unit gain [power] +3000 until end of turn.
[Magia] [Auto] [VC] [CB1] [Magia] When your G-unit [Stride], you may pay the cost. If you do, [SC1], choose up to 1 card from your soul. call it to [RC], that unit gains [power] +5000 until end of turn, and at the end of that turn, put the unit called with this skill into your soul
This card is clearly meant to be a combo card, but in all honesty this card just isn't good. It's probably got the worse On-stride skill out of all RRR Break-Strides, and it's GB2 Skill isn't much better. To be honest. I expected more from Pale Moon. I know what shenanigans this clan is capable of, so it;s quite disappointing to see a card which contributes nearly nothing to the overall game.
Verdict: Pretty mediocre.
Old Card
Purple Trapezist
[Auto] [Choose another of your <Palemoon> rearguards, and put it into your soul.] When this unit is placed on [RC], you may pay the cost. If you do, choose a <Palemoon> other than a card named "Purple Trapezist" from your soul, and call it to [RG]
As vanguard becomes older, some older cards become outdated, useless. Others only get better over time. I'd argue that Purple Trapezist is the latter.
While Trapezist is strictly worse then her Silver Thorn cousin, Zelma, that does not mean she isn't one of the best card generic pale-moon have in my opinion.
She is the cornerstone of generic Pale-Moons soul manipulation. But she is not perfect, and it is from no fault of her own. Generic Pale Moon has very few ways to efficiently soulcharge, which severely limits what Purple Trapezist can target during the early game. Hopefully this will be fixed in the upcoming Trial deck and GBT-05.
Verdict: Has a lot of potential that unfortunately hasn't been tapped.
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