Tuesday, 10 November 2015

The embodiment of chaos, Chaos Breaker Dragon & Co!

"Chaos isn't a pit. Chaos is a ladder!"

Back in BT-13, There was a terror. A Sadistic clown who countered and toyed with all it's subjects, known as "Reverse", the most powerful cards in the game at that time. A card so monstrously overpowered in it's time that many still resent it today. That card is Star-Vader, Chaos Breaker Dragon, and we will talking about this card today, and his new subordinates.



[Auto] [VC] [Limit Break 4] [SB1-Card with "Star-Vader" in it's card name.] During your opponent's end phase, when an opponent's locked card is unlocked, you may pay the cost. If you do, retire that unit, and draw a card.

[Act] [VC]: [1/Turn] [CB1]&[Choose a card with "Star-Vader" from your hand, and discard it.] Choose one of your opponent's rearguards, and lock it.

[Cont] [VC/RC]: Lord


Chaos Breaker's first skill turns soft advantage (The hand saved by not guarding those columns) into hard advantage (Retire + Draw) without losing the soft advantage. This was brutal in BT-13 because all the best bosses during that time where Reverse units, which self locked for skills.

Today however is a different story. CBD on his own is pretty meh, as his locking skill needs you to discard. In BT-13 he relied on a BR, making him slow, which is pretty much a death sentence in today's metagame. 

So what has brought back the clown? The new card that helps him the most in my opinion is next.


Star-Vader, Chaos Bringer.

[Auto] [VC] [Limit Break 4] [CB1] At the beginning of your opponent's main phase, if your opponent has 2 or more locked card, you may pay the cost. If you do, search your deck for a card named "Star-Vader, Chaos Breaker Dragon", Ride it at [Stand] and shuffle your deck.

[Auto] [CB1-Card with "Star-Vader" in it's card name.] When this unit is placed on [VC], you may pay the cost. If you do, choose one of your opponent's cards in the back row, and lock it.

This card makes CBD much more consistent: It sets up the conditions for you to call Charcoal or Zinc (Another card we'll bet talking about) with Colony Maker, and it also sets the conditions for Dust Tail and Photon.

More importantly, It can superior ride CBD, making having CBD as your vanguard more consistent. It's also a better ride then CBD, because it sets up the soul and provides a lock on-ride for CBD to use when it is Superior Ridden.


Death Star-Vader, Chaos Universe.

[Stride]

[Act] [VC] [CB1] & Choose a face down card named "Death Star-Vader, Chaos Universe" from your G-Zone, and turn it face up.] If you have a heart with "Chaos" in it's card name, choose up to one of your opponent's [RC] without a card, your opponent chooses a card from his or her hand, and puts it into that [RC] face down as a locked card. If the number of face up cards in your G-Zone is two or more, choose one of your opponents rearguards, and lock it.

CBD's support stride, Chaos Universe fixes one of Chao's main problems: When your opponent doesn't want to call cards. Rather then going the Omega Loop route of forcing your opponent to call from the deck, it forces your opponent to call from their hand. Combine this with CBD's retire and you've reduced your opponent's advantage immediately.

The second part of the skill is really just icing on the cake, but grinding your opponent down faster is always nice.


Chain Battle Star-Vader, Technetium

[Auto] [RC] [Choose a card with "Star-Vader" in your hand, and discard it] When this unit attacks a vanguard, if you have a vanguard with "Star-Vader" in it's card name, you may pay the cost. If you do, this unit gets [Power] +5000 & "[Auto] [RC] When this unit's attack hits a vanguard, [SC1] [CC1]"

This card might seem bad at first, but creasing a 21k column with a 7K booster is very nice, as well as pressuring your opponent. A -1 may seem heavy, but with the ample amount of advantage that CBD gives you, it's not too big of a dint on your hand.








Confusion Star-Vader, Zinc.

[Act] [RC] [Put this unit into your soul] If you have a vanguard with "Chaos" in it's card name, [CC2] [SC2]

This card helps CBD by providing CBD with fuel. It's really good. Not much else to say here, really. Except that it can be superior called by our next card...















Intricacy Star-Vader, Carbon

[ACT] [RC] [Put this unit in your soul] If your opponent has a locked card, search your deck for up to 1 grade 1 or less card with "Star-Vader" in it's card name, call it to [RC], and shuffle your deck.

Oh boy is this thing amazing. This is lock a card put into soul pull whatever grade 1 you need right out of nowhere. No other cost! Since the best Star-Vader's are limit break, this card just helps the entire sub-clan so much, as before it had issues setting up LB.



Star-Vader, Paradigm Shift Dragon.

[Act] [RC]: [Put This unit on top of your deck.] If you have a vanguard with "Star-Vader" in it's card name, and your opponent has a locked card, choose a card in your opponent's back row, and lock it. Shuffle your deck.

One lock short of World's End? Want to shuffle triggers back into your deck? Need more locks? Well no fear, a new critical trigger is here!

This card just made Glendios so much scarier, as well as Venom-Dancer and CBD (Of course)!

Staple in Star-Vaders easily.



So overall what do I think about the new Star-Vader support? In my opinion Star-Vader is what saved GBT-05. They have needed a boost for some time now, and it's great to see them getting such great support... Or at least I'll be happy until CBD kicks the living daylights out of my Aqua Force decks. :/

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