Tuesday, 31 January 2017

Aqua Force GBT-09 review



I AM BACK! To celebrate my "glorious" return, I will be going through every single Aqua Force card from GBT-09 bar the reprints.. So without further ado let's get started.



The only person who is going to be wailing
is your opponent!
Storm of Lament, Wailing Thavas

(Auto) (GB3)]: When this unit attacks a vanguard, for each battle that a rearguard attacked during this turn, your opponent chooses one of his or her rearguards, and retires it.

(Auto) (GB2) Wave-3rd time or more  :{(CB)1]: When this unit attacks, you may pay the cost. If you do, this unit gets power +5000 for each battle that a rearguard attacked during this turn, and until end of battle, your opponent cannot call grade 1 cards to hand from (GC)

The GR of GBT-09, and undeniably the best card in the set, Wailing Thavas is a godsend to the Aqua Force clan. It has so many good points I don't even know where to start.

Firstly, it is an almost straight upgrade of One Steeped in Sin, Scharhrot in that it can do everything Scharhrot under certain conditions. It can retire just as well as scharharot as long as you can get the appropriate wave to retire all the opponent's field and if none of your opponent's rearguards have resist. It also doesn't destroy your own board.

It is also a better "Glory" as it can power up further then Scharhrot while still blocking all the same cards. As well as this it does not have to attack last as it still has rearguards that could attack after it.

Wailing Thavas is also 3rd wave or more. Wave 3rd or more is significantly better then Wave 4th or more as no "enablers" (A term for rearguards that enable extra attacks) are needed to activate it.

As well as these points, Wailing Thavas is viable and incredibly powerful in every variant of Aqua Force. It is:
A secondary finisher in Thavas
A tertiary finisher in Blue Wave
A primary finisher in Maelstrom because Wailing Thavas + Despina is cancer
A primary finisher stride in Ripple as it often more reliable to go into then Lambros

All I can say is watch out for the storm of lament, it will make you wail if you are not careful!


This is pretty aptly named... in that it is
a disaster.
Blue Storm Helican Dragon, Disaster Maelstrom

(Auto) (VC) :[Choose a face down "Blue Storm Helical Dragon, Disaster Maelstrom" from your G-Zone, and turn it face up]: When this unit attacks a vanguard, if you have a heart with "Maelstrom" in it's card name, you may pay the cost. If you do, search your deck for up to one card with "Maelstrom" in it's card name, reveal it, add it to your hand, shuffle your deck and if you have a card with "Maelstrom" in it's card name in your soul, choose up to three units in your front row, and those units get (power) +5000 until end of turn.

So in the same set we went from arguably the best stride in Aqua Force's arsenal to ... A slightly better Madew. That's what it is. The +5k power to the front row will almost never be used, as it is very unlikely that you would have broke-rode by the time you would have strode this, and there are better options for Maelstrom to go into second stride *Cough Wailing Thavas Cough*

As well as this, it is the ONLY Maelstrom support in the set... Where they reprinted Glory Maelstrom... Just why? They could have at least given the fleet admiral a card or two surely?

I'd only ever run 2 of this, and that would be if I had absolutely no other option to stride into, otherwise this card is kind of useless.


Blue Storm called. They want their badge
back... You Genovious rip-off.
Blue Wave Marine General, Artiom

(Auto) {VC]]:When your rearguard with "Blue Wave" attacks, that unit gets (power) +3000 until end of battle.

(Act) (VC) (1/turn) :[(SB)1-card with "Blue Wave" in it's card name]: Look at seven cards from the top of your deck, search for up to one grade 3 card with "Blue Wave" in it's card name from among them, place it on your (VC) as a heart, and shuffle your deck. If you placed one or more cards, put all your heart cards other then the cards placed due to this effect into your drop-zone.

This card isn't the worst thing in the world, but it isn't the best either. The +3k to any blue wave rearguard is sort of pointless, but it can sometimes make some good columns.

Really though the only thing that stops this card from being unusable trash is the roulette to fix your grade 3. Riding Tetra weakens the deck significantly, so having a way to fix the ride without losing a grade 3 by riding is somewhat important in the deck.

Eh. One of at most.


Huh, a G-guardian of a quintet wall...
That's pretty cool... *Bad-um-tiss!*
Blue Storm Deterrence Dragon, Ice Barrier Dragon

(Auto) Wave-1st or 4th time or more]: When this unit is placed on (GC), until the end of turn this unit gets (shield) +10000

I heard a lot of moaning when this card was revealed, and I am not sure as to why. It does it's job pretty well. Sure it's nowhere near as good as plotmaker but it still isn't terrible.

Wave 1st OR 4th time or more is what saves this card from being terrible, as it is a guaranteed first attack 25k. With Flotia being a 20k shield for the first and second wave we do have a GG gap during the third attack, but I am willing to put up with that weakness for near guaranteed 20k shields.

Overall I'd say it's alright. I run 2 and find it rather comfortable.


Not gonna lie, that art is pretty rad...
Shame it's attached to this skill.
Battle Siren, Janka

(Auto) (RC) (GB1) :[(SB)1]: When this unit attacks a vanguard, if you have a vanguard with "Thavas" in it's card name, you may pay the cost. If you do, for each of your other units with the wave ability, this unit gets (Power) +4000 until end of that battle.

Can I ask? What retard at Bushiroad said "You know what, we should make a more restrictive version of that common from GBT-02, High Tide Sniper, and then make it a RR." Because this card has almost no purpose. Which is a shame because it's art is really, REALLY nice.

To make this card better then High Tide Sniper you would need 3 other wave units, making it so that you would need 4 wave rearguards in total.  That is not a small ask. Sure a lot of good strides such as Wailing and Commander Thavas have wave, but having 2 other rearguards as well as your vanguard to have wave is very restrictive, especially since the three main grade 2s run in Thavas do not have wave. As well as that, Wave rearguards aren't that good.

"But you can use Christos" Yeah, you can. But you know what? You would still need 2 other units with wave to beat out high tide, as high tide + christos' 2k boost means that it hits for 21k on it's own.

And this isn't even considering that High Tide isn't really run anymore because people prefer to have more multiattackers for grade 2s...



Pictured: One of my many colonel
sharpshooters.
Marine General of Twin Bullets, Cretas

(Auto) (RC) (GB2) Wave-3rd time only :[(CB)1]: When your vanguard attacks, you may pay the cost. If you do, [Stand] This unit, and if the unit that attacked has the wave ability, this unit gets (power) +2000 until end of turn.

(Auto) :[(CB)1 & (SB)1]: When this unit is placed on (VC), you may pay the cost. If you do, look at five cards from the top of your deck, search for up to one card with the wave ability, reveal it, put it into your hand and shuffle your deck.

The R Keywork G3 from every set has finally come to Aqua Force, and it is alright.

Second skill is standard, but certainly not terrible. First skill is ok, but still not amazing, as it is rearguard only and only triggers when your vanguard attacks during the 3rd wave...




♫ They want you, they want you
They want you as a new recruit 

Blue Wave Marine General, Iason

(Auto) (VC)]: When your G-unit with "Blue Wave" in it's original card name (Stride) during your turn, choose up to one card from your hand with "Blue Wave" in it's card name, call it to (RC), choose a rearguard with "Blue Wave" in it's card name, and until end of turn it gets "(Auto) (RC)]: At the end of the battle that this unit attacked a vanguard, choose this and unit and one of your other rearguards in the same column as this unit, and exchange their positions"


So it allows a card to essentially become a storm rider for a turn. It has a bit of synergy with Artiom, but otherwise this card's skill is almost useless. A pretty mediocre card overall.










That kelpie is adorable! It is
as harmful as it looks...
Kelpie Rider, Nikitas

(Auto) (RC) Wave-1st or 2nd time.]: When this unit attacks a grade 3 or greater vanguards, this unit gets (Power) +2000 until end of turn

(Auto) (RC) (GB1) :[(CB)1]: At the end of the battle that this unit attacked, you may pay the cost. If you do, choose another of your rearguards with the wave ability, and exchange positions with this unit.


Sigh... What is it with this set and cards that have good arts but bad skills? This card is an inferior version of a card that was originally printed in GBT-02, but as a promo, then reprinted in the Aqua Force clan booster, Couple Dagger Sailor.

This card is vanilla until grade 3, when it becomes twin strike brave shooter. After you stride it then becomes a more restricted version of couple dagger sailor. Why would you play this card? Couple dagger isn't even run in Aqua Force, as it is outclassed by Tidal Assault.

The most frustrating part about this card? If ONE thing was different it would be an almost superior version of couple dagger sailor for wave, and that is switching which skill has GB1.

Just a note of how close this card was to actually being decent, but apparently we can't have decent normal wave units in this set.


Kelpie Rider, Vallas

(Cont)]: Sentinel

(Auto) :[(CB)1 & (SB)1]: When this unit is placed on (GC) from hand, you may pay the cost. If you do, call five cards from the top of your deck (GC). If two or more units with the wave ability are called due to this effect, this unit gets (Shield) +5000. If three or more units with the wave ability get called by this effect, (CC)1

(Auto) (RC) (GB1) Wave-1st time only]: When this unit attacks or boosts, this unit gets (Power) +2000 until end of that battle.

How do you even make a sentinel this bad? Even the terrible Wyvern Defender Guld isn't as bad as that, and that's not counting the fact that it is a PG. This card is a quintet wall, costs CB1 and SB1, is luck dependant to make it a SB1 and has a near useless second skill.

That is all. Burn this card, I will gladly appreciate it.


Because it's a big stupid jellyfish!
Stagglefin Dragon

(Auto( (VC/RC) (GB1)]: When this unit attacks, this unit gets (power) +4000 until the end of that battle.

(Auto) (RC) Wave-4th time only  :[(CB)1]: When this unit attacks hits a vanguard, you may pay the cost. If you do, [stand] this unit.

As a rule of thumb, a card is bad when the first thing you think when you read it's skill is "What the fuck is that?"

Unfortunately for this card. That's an understatement.

Literally what is this card for? Filler to say you have X different cards in a set, that's what!

Don't use this card. It is bad. That is all.




Blue Wave Marine General, Damia


(Auto) (RC) :[(SB1]: When your grade 3 or greater vanguard with "Blue Wave" in it's card name attacks, you may pay the cost. If you do, choose your vanguard and your other rearguard, and those units get (power) +2000 until end of turn.

I am not sure what to think of that card to be honest. It is pretty average. Useable, but average.

It can activate whenever your grade 3 vanguard with Blue Wave attacks, but the boost is inconsequential unless you boost tidal, Foivos a 9k grade 2 that has no booster.

It does have to replace either Tidal or Adelaide however, so there is a bit of an opportunity cost.




Blue Wave Marine General, Lucianos
Oh Look... Another Blue Wave that looks
like a Ripple...

(Act) (RC) (1/Turn) :[(CB)1-Card with "Blue Wave" in it's card name]: If you have a grade 3 or greater vanguard with "Blue Wave" in it's card name, until end of turn, this unit gets (power) +2000 and "(Auto) (RC)]: Wave-2nd time only]: At the end of the battle that this unit attacks a vanguard, [stand] this unit

Seriously what is it with this set and Blue Waves that look like they were originally Ripple cards? Is it to just taunt those who play Ripple, such as myself? If so, that's just mean Bushiroad!

Oh. The card. Right. Good skill apart from one thing. Wave 2nd time only Because there is ABSOLUTELY no cards in Blue Wave that want to attack second... Except Anger Boil's stride skill and Tetra Drive... So whoops. The card is instantly terrible. And it is a shame as well. Could have been an amazing Blue Storm card.






Kelpie Rider, Paul

(Auto) (RC) (GB1) Wave-3rd time or more :[(SB)1]: When this unit attacks or boosts, you may pay the cost. If you do, choose up to two of your units, and until end of turn they get (power) +2000

This is like the third unit with this near useless skill in this set, it is like they didn't want to give Aqua Force any rearguard support at all, and just made carbon copies and changed some terms. Lazy and uninteresting if you ask me.

Everything I have said for the other cards with similar effects applies to this card. It is pretty useless.








Blue Wave Soldier, Cimon 

(Auto) :[(CB)1 & (SB)1]: When this unit is placed on (RC), if you have two or more cards with "Blue Wave" in it's original card name on your (VC), you may pay the cost. If you do, choose one of your units. That unit and this unit get (power) +4000 until end of turn.

This card is trash. CB1 SB1 for not even a +5k shield increase in normal magic columns if the power is split is terrible. It would not even be good if it was not pretty much restricted to stride. But is it. And it cannot be Thavas or Lambros either. It HAS to be Tetra-Boil or Artiom. So yeah this card is bad and should feel bad.










Blue Wave Dragon, Submerge Dragon
Add caption

(Cont) (RC]: If you have two or more cards with "Blue Wave" in their original card name on your (VC), this unit can attack from the back row.

Ok so this is Aqua Force's second backrow attacking rearguard... and it is completely inferior to Battle Siren Stacia.

For one, unlike Stacia it cannot hit 9k rearguards, which is a huge deal as that means Stacia can actually attack the opponent's advantage as no rearguards in the metagame are 10k base.

Secondly right now the phrasing of this card is pretty much just a even more restricted generation break one. And even if Blue Wave get a legion, Stacia is likely to still be better because of G-Guardians.




Battle Siren Cressida

(Auto) (RC) Wave-4th time or more :[(Sb)1]: At the beginning of the guard step of the battle that your vanguard was attacked, you may pay the cost. If you do, move this unit to (GC) nd unit unit gets (Shield) +5000 until end of that battle.


That's it. I give up. What the actual fuck is this card? This card is yet again an inferior version of a card we already have, however this card is so bad that there is no reason to run it over the other card ever.

Of course the other card I am talking about is Battle Siren Cloris. Who isn't reliant on decks attacking more then three times a turn, can be used any attack, can superior PG if you so wish and isn't GB locked either... So why would you ever run this card ever?



Harpoon Dracokid

(Auto)]: Forerunner

(Auto) (RC) Wave-4th time only.]: When this unit attacks a vanguard, for each of your other units with the wave ability, this unit gets (Power) +4000 until end of battle, and at the end of that battle, put this unit into your soul


I feel bad for taking this away from Magia. Seriously. Replace Wave with Magia and make it so that it and remove the 4th time or more condition for a soulblast and you have yourself a decent palemoon starter.

Instead, Aqua Force got what is another inferior version of a card from GBT-02, Officer Cadet, Cyril

But yeah this card is terrible. No reason to run it ever. And with that I am FINALLY done with the inferior clone fillers!

Blue Wave Recruit,Yiotis


Ok. What is it with Blue Wave and looking
like Ripple rip-offs? At least this one is
good.
(Auto)]: Forerunner

(Auto) (RC) (GB1) :[(CB)1 & put this unit into your soul]: When your vanguard with "Blue Wave" attacks, you may pay the cost. If you do, choose one of your rearguards, [stand] it and it gets (power) +2000 until end of turn.

This card... Is actually pretty good. It is almost completely superior version of Officer Cadet, Andrey for Blue Wave.

So how is this card better? Firstly it triggers in the battle phase. This is good for several reasons, Firstly it allows you to restand your rearguards one extra time regardless of skills, as it does not conflict with Tidal or Foivos. As well as this, you can use it last, allowing you to attack a rearguard once and the vanguard three times with a single rearguard on either a Lambros turn or a Tetra Boil over Anger Boil turn.

The fact that it also triggers in the battle phase means you can use it as a booster (Or attacker if you are using Commander Thavas) before you put it into soul, allowing you to lose a rearguard to gain an extra attack,

As well as that, Denial Griffin cannot just shoot down the rearguard you gave a skill to end your fun like it can do with Andrey.

Overall this card is pretty damn good, and I am surprised Blue Wave players do not use it more.


I'm not sure that outfit is safe to cook in...
Flambe Sailor

Vanilla Heal

Ok... Why am I reviewing a Vanilla heal trigger? Surely the usefulness of this card is just a different art right? Yes, you're absolutely right. However I want to rant on about how this card is a missed opportunity.

How is it a missed opportunity? Simple: Why isn't this a Blue Wave or Ripple heal?

Ok. I can understand it not being a Ripple heal, because that would be pretty ridiculous, but why not Blue Wave? They now need the especial CB and having a Blue Wave heal would help that immensely. But they didn't get it and instead we got another generic heal. Yay.




Dolphin, Dolphin swimming in the ocean
causing a commotion, because it is so
awesome!
Dolphin Soldier of Leaping Wind Waves.

(Auto) (RC) (GB1) Wave-1st or 2nd time :[(SB)1]: When this unit attacks, if you have a vanguard with "Thavas" in it's card name, you may pay the cost. If you do, until end of battle this unit gets (Power) +7000. and at the end of that battle, draw a card and put this unit on the bottom of your deck.

Dolphins are amazing and adorable creatures. Having seen and swam with them in real life, they are so majestic.

This card is no different. It is an 11k beater that returns to the deck and draws you a card for SB1, but your vanguard has to be Thavas... In other words it is pretty good, considering that it takes no space in the deck, stands have synergy with most strides in Thavas except Christos and it can be turned into a 16k beater with Commander Thavas, which to be honest is just funny that a trigger is hitting someone for a trigger's shield value.

Overall I really like this card.

And that is all the cards in the set. Overall I think the new Aqua Force support was pretty poor, bar the G-Guardian which was alright and the other cards that was good.

Thank you for reading my complaint article to the end!

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