Thursday, 2 July 2015

Card of the Week: 1st Edition





Ambush Demon Stealth Dragon, Homera Raider.

[Stride]

[Act] [VC] [[CB2] & Choose a face down card named "Ambush Demon Stealth Dragon, Homera Raider" in your G-Zone, and turn it face up.] If the number of face up cards in the G-Zone is two or more. This unit gets drive check -1 and "[Auto] [VC] At the end of the battle that this unit attacked a vanguard, choose one of your rearguards. If you do, choose three rearguards with the same name as that unit, and you may return them to the deck. If you do. [Stand] this unit. Shuffle your Deck.


Restanding G-units so far have been decent. Homera Raider is the worst one so far... through no fault of his own. Homera Raider, combined with the effect of Yasuie, Murakumo's On-stride. means is the only restanding G-unit that does not negatively impact your advantage in the game so far. This however means that Homera Raider is CB3 to restand once. Not only that, Homera Raider is the clunkiest of the G-Units that restand themselves, as he requires 3 rearguards of the same name to restand.

This makes Homera Raider easy to disrupt, as retiring a few rearguards can make Homera Raider become more costly then other G-Units, and it also means that Damaging and Drawing hurt you, as you can't have 3 cards to return to the deck without hurting your advantage.

One of the main rules of balance is that the harder doing something is, the more powerful or rewarding the end result should be. The disappointing part is that Homera Raider could have easily done this, and had been one of the most powerful G-units in the game, but unfortunately the single card needed for this wasn't provided. All this card needs is a card that can call a G0 during the battle phase, then return it to the deck at the end phase.

Verdict: Has an amazing skill, but is completely held back by the limitations of his deck.






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