Friday 25 December 2015

Cards of the week! 15th Edition!


New card:

Absolute King, Gluttony Dogma

Get Tyrannosaurus-Rekt!
[Stride]

[Auto] [VC/RC] Engorge

[Auto] [VC] [GB2] [Choose a face down card named "Absolute King, Gluttony Dogma" in your G-Zone, and turn it face up]: When this unit becomes engorged, if you retired 3 or more units this due to this unit's engorge ability, You may pay the cost. If you do, until end of turn, this unit gets [Power] +10000 & "[Auto] [VC] [1/TURN] At the end of the battle that this unit attacked, if you retired five or more units during this turn due to this unit's engorge ability, stand this unit, and this unit gets drive check -1 until end of turn."

The first persona stride from RECKLESS RAMPAGE has been revealed, and it's Tachikaze's!

Whenever people have talked about Tachikaze in the past, it can be pretty much summed as "They are a worse version of Shadow Paladins." I personally think this was a bad comparison. They were a worse Aqua Force... But not anymore!

Gluttony Dogma is an incredibly powerful card. For example, in Ancient Dragons, as long as you have 2 cards such as Iguanogorg, Tyrannobite or Baby Rex on the field, this card would be essentially be Phantom Blaster, "Abyss" for Tachikaze, except this card hits 36k twice, has 5 drive checks instead of 4, and restands a rearguard column. Pretty good huh? 

I'm not even considering Gaiaemperor, which can turn any rearguard on the field into a Iguanogorg clone, and Baby Camera, which is just ridiculous combined with Gaiaemperor, making this card even stronger and even more consistent.

There's only one major issue with this card, and that is it is completely stopped by a single lock. But I guess that's what Twin Tempest is for, am I right?

Verdict: 10/10 Would be T-Rekt again. No seriously this thing is awesome!

By the way, I listened to Jurassic Park's theme whilst writing this... That reminds me, I still have to see Jurassic World!


Old Card

Destruction Tyrant, Archraider.

[Stride]

[Auto] [VC] Choose one of your rearguards, and retire it]: When this unit attacks a vanguard, you may pay the cost. If you do, this unit gets [power] +5000 until end of turn and "[Auto] [VC] When this unit's attack hits a vanguard, choose one of your opponent's rearguards, and retire it."

Tachikaze's RR Stride from Fighter's Collection 2015, 

This card can be a CB1 restand a rearguard, +5k and on-hit vanguard retire one of your opponents rearguard if you retire a card that can superior call itself or another card back onto the field.

In Ancient Dragons, this allows you to attack 4 times with ease.

You can also combine this with Gaia Emperor and Baby Camera to make Archraider a CB2 restand a rearguard, superior call a grade 1 rearguard, +5k to vanguard and on hit retire a rearguard.

This can also be used in conduction with Dark Rex, to make it lose-lose situation no matter what your opponent does.

As a whole, this card encapsulates what Tachikaze does: Retires it's rearguards to both to push an offensive and maintain hand advanatage at the same time.

Verdict: Pretty good. 

Friday 18 December 2015

Cards of the week! 14th edition.

New card

Stealth Dragon, Nibikatabira

Now you see me, now you don't!
[Auto] [RC]: Afterimage. (When your opponent puts a bound card into his or her hand, if you have 6 or less cards in hand, you may return this card to you hand.)

[Auto] [GB1] [CB1] + [SB1] When this unit is placed on [RC], if you have a grade 3 or greater vanguard with "Shiranui" in it's card name, you may pay the cost. If you do, choose up to one of your other rearguards, and until end of turn, that unit and this unit get [power] +3000 & "[Auto] [RC] Afterimage"

Nubatama's Benziel clone and it's interesting, to say the least.

The first thing I noticed is that it is the first Benziel Clone with a secondary skill, and a decent one at that. Pretty much, if your opponent's bound card returns to your hand, as long as you have six or less cards in hand, you may return this card to your hand. Allows you to call this and be able to return it back to your hand to use later is nice.

However, that isn't the main skill, which is when this unit is called, you may Counterblast 1 and Soulblast one to give both this unit and a chosen unit 3k and Afterimage. Sounds pretty mediocre, doesn't it?

Well you're WRONG!

This card is actually pretty powerful because of how versatile it is. Here are some ways of using this card:

The first (and most obvious) way you can use this is by returning valuable cards you wish to protect that are on the field by bouncing to your hand.

Secondly, you can use it to calling a card such as a perfect guard, then calling Katabira, then using Katabira's skill to give afterimage to the perfect guard, and at the end of the turn return both cards to your hand.

Thirdly, you can use it to power up a column that Dreadmaster (Nubatama's MVP.) is in to force your opponent to lose two cards from either guarding or Dreadmaster hitting a front row rearguard. This won't work against 10k Vanillas unless you are running 10k vanillas, unfortunately.

Fourth: You can call a 7k rearguard (Such as Dreadmaster), then call Katabira in the same column to get a 21k attack that returns to your hand at the end of the turn.

The condition isn't even that harsh, considering that Nubatama is notorious for having and needing small hand sizes,

My only problem is the card is it's cost: A counterblast and a soulblast. It's not overpriced or anything, but Nubatama are very resource heavy as a deck, especially with counterblasts and soulblasts. Hopefully though, the Technical booster will give us a good soulcharging and countercharging engine!

Verdict: Nubatama are the better Ninjas CONFIRMED!

Old card:

Climax Jewel Knight Lord, Evangeline

Shing! Sparkle Sparkle.
[Stride]

[Act] [VC] Choose a card in your G-Zone, and turn it face up]: If you have a heart with "Jewel Knight" in it's card name, and if you have three or more rearguards with "Jewel Knight" in it's card name, all of your units with "Jewel Knight" in it's card name gets [power] +3000 for every face up card named "Climax Jewel Knight Lord, Evangeline" in your G-Zone until end of turn.

Disclaminer: Before I talk about this card, I do not claim to be an expert on Royal Paladin, at all. So if I say something absolutely moronic (Such as OG Aurageyser being one of the worst G-units in the game around the time fighter's collection 2015 came out.) I preemptively apologize. Thank you!

Evangeline is Royal Paladin's stride in Fighter's Collection 2015 Winter, and it can pretty much be summed up as: "What Regalie would look like if it was actually balanced."

Like Regalie, Evangeline can create stupidly large columns, even bigger then Regalie. Unlike Regalie though, only units on the board when the skill was activated get the power. It also requires units to be on the board when the skill is activated. After all, 3 really powerful attacks is worse then 4 really powerful attacks.

As a trade of with Regalie though, Jewel Knights are better at rushing your opponent IMO, with the infamous Swordmy always being online as long as you have counterblast, and powerful grade 3 options such as Salome to kill your opponent even before they stride.

This isn't to say Evangeline is bad, far from it. It's probably the best G-Unit in the fighter's collection, 

Verdict: Pretty damn amazing.


Friday 4 December 2015

Cards of the week! 13th edition.

New Card:

Honorary Assistant, Mikesaburo

[Auto]:When this unit is placed on [RC] during your main phase, choose one of your other rearguards, and until end of this turn, this unit gets "[Auto] During your end phase, when this unit is put into the drop-zone from [RC], search your deck for up to one grade 3 card, reveal it to your opponent, put it into your hand and shuffle your deck."

The RR from the fighter's collection, and it is essentially a slightly different version of Coiling Duckbill

Or to be more precise, it's a hybrid of Duckbill and Minibelly. This card is pretty amazing; it's usable during the early game, can search for any grade 3 and helps generate advantage.

It's worth noting that to use it in the early game requires you to run either Binoculus or Tapir. I'd personally recommend Binoculus because you can still use Mike if you ride Binoculus and Binoculus does not have resist like Tapir.

Verdict: Exceptional: Staple playset in every Great Nature Deck.





Old Card:

Honorary Professor, Chatnoir.

[Auto] [VC] [LB4]:When a <Great Nature> rides this unit, choose your vanguard, until end of turn, that unit gets [Power] +10000 & "[Auto] [VC] When your rearguard attacks a vanguard, choose one of your <Great Nature> rearguards, and until end of turn, that unit gets [power] +4000, and at the end of that turn, draw a card and retire that unit.

[Auto] [VC]:When this unit attacks a vanguard, this unit gets [Power] +2000 until end of turn.

[Cont] [VC/RC]:Lord

Some people say that break-rides are all but out of Vanguard's meta-game. I personally disagree. There are a select few break-rides that are still powerful in this meta-game.

This is one of those break-rides.

This card combos really well with Crayon Tiger, one of the best amber clones in vanguard in my humble opinion, turning Chatnoir's usual +1 into a +2, and allowing for an additional attack and powering up a single column by 12000 power. Combine this with cards like Tester Fox, Researcher Fox, Duckbill and Mikeasaburo and Pencil Koala and you have a turn where you can generate advantage extremely quickly.

And all this is even before we know about Chatnoir's Stride, which we'll have to wait and see what Bushiroad has in store for us!

Verdict: Purrfect (Sorry, couldn't resist!)