Thursday 19 October 2017

Before us, you are nothing! Deletors post GCB-06

Another wave of Deletor Support, another article about them. You can read the other three articles here, here and here.These articles are very much outdated however, even if many of my opinions still stand.

.
"The time of our return is coming. Our numbers will darken the sky of every world. You cannot escape your doom"

I have waited for this day for at least two years now: The day that Deletors are viable in the meta game... It has finally arrived, and it is glorious!

This is by far the best set of support Deletors have ever got, even if it is only 9 cards... Quality over quantity, as they say.







Deliberate Deletor, Ahodayen

(Stride)

[Act] (VC) :[Choose a face down in your G-Zobe card with the same name as this unit, and turn it face up & Choose one of your rearguards with "Deletor" in it's card name, and retire it]: If you have a heart with "Deletor" in it's card name, Delete all your opponent's vanguards, and until end of turn, all units in your front row get (Power) +2000 for every face up card in your G-Zone with the same name as this unit


Finally, after two years of waiting Deletor has a first stride and Egorg has a new friend... Must have been lonely for the poor thing... And incredibly annoying for any Deletor players such as myself.

Regardless, this card is pretty much Sanctuary Guard for Deletors... Technically yes the Sanctuary guard deck can do more attacks, but this card grows in power during the second stride, and Deletors can play very aggressively when going first and Deleting also, pretty much making another Sanctuary guard... All in all this is a great stride that I am going to love using in the future.



Blaming Deletor, Ibiorrues


(G-Guardian)


[Auto] :[(CB)1 & (SB)1]: When this unit is placed on (GC), if you have a vanguard with "Deletor" in it's card name, you may pay the cost. If you do, choose up to 3 units in your opponent's front row, and until end of turn those units get (Power) -1000 for each face up card with "Deletor" in it's card name on (VC), (RC) and G-Zone.

To be honest, I never really expected both a G-Guardian or a first stride for Deletors in the same set. The reason why is quite simply that Deletors have been Bushiroads least favourite child of link joker, so to speak, so for them to actively go out of their way to support this archetype as best as they can is really cool.

Powering down your opponents units on their turn can screw up magic numbers significantly. For example, say your opponent has a 12k Blaster Blade on RC, -2k makes it so it cannot hit the vanguard on it's own, lowering the amount of shield you have to guard from it's attacks, likewise reducing a stride by just 1k can make this card act as a 20k shield.

It also scales up to later in the game, which can make this card a life saver.

I really like how versatile and on-theme this card is.

Darkjet Deletor, Greiend

[Act] (VC) :[(CB)1 - Card with "Deletor" in it's card name & choose of your rearguards with "Deletor" in their card names, and retire them]: Delete all your opponent's vanguards.

[Auto] (VC)]: When your G-unit with "Deletor" in it's card name (Stride), reveal the top card of your deck. If that card has "Deletor" in it's card name, call it to (RC), if it does not, put that card into your drop-zone. Choose one of your units, and that unit gets (Power) +2000 until end of turn, and your opponent chooses two cards from his or her drop-zone, and binds them face down (Vanish Delete)

A stride break is not the kind of card you would really expect from Deletors, but the way this card has been handled is really fantastic.

Firstly, it has a Delete skill on G3 which can be used anytime with a reasonable cost. This pretty much automatically makes it an auto include in any deletor deck, as you have no reason to pay more for Delete. The -2 is slightly expensive, but is rectified both by other cards released in this set and this card's other skill.

This card's other skill is stupid value: Stride a Deletor, call top card of deck, +2k to a unit (Magic columns go!) then Vanish Delete 2 because this skill needed to be even more value.

Before now, Deletors have only really have one good vanguard: Docking Deletor Greion. This card makes Greion the backup, and I look forward to using this G3 in the future

Confront Deletor, Jagwokk

[Auto] :[(CB)1]: When this unit is placed on (RC), if your opponent's vanguard is deleted, you may pay the cost. If you do, all fighters look at the top card of their decks, and calls it to (RC). If the sum of the grades of all cards called with this effect is 3 or more, this unit gets (Power) +5000 until end of turn.

What exactly is the point of this card? Why would you risk a vanilla g3 ride in exchange for a worse Alba? Makes absolutely no sense! Especially since Deletors want to, you know; Delete!

This is the worst of the Deletor support in this set by far. It just isn't good at all.






Forbid Deletor, Zacuerad

[Act] (RC) :[(CB)-1 card with "Deletor" in it's card name]: If your opponent has a deleted vanguard, until end of turn, this unit gets (Power) +2000 & "[Auto] RC)]: When this unit's attack hits a vanguard, if your opponent has a grade 3 vanguard, that opponent cannot stride during his or her next ride phase."

This card sounds really really scary on paper, but I feel like people overestimate this card. It's really just a win-more card.

When you actually start to thing about this card, you realise that it is just an 11k beater you pay for with an effect that forces several decks to auto-lose the game... Sounds amazing but people will guard this. They're forced to. And because Deletors are naturally an aggressive sub-clan, it really is just an 11K beater that you pay for in advance.

Not only that, I genuinely think that there are simply better options in Deletors. Gio, Egotte and Gieron come to mind for creating beats... Though there is now an even better option then all of those...


Lie-down Deletor, Given
[Auto] (RC) :[(CB)1- Card with "Deletor" in it's card name & Retire this unit & Choose four of your rearguards with "Deletor" in it's card name, and retire them]: At the end of the battle that this unit attacked a vanguard, if you have a grade 3 vanguard with "Grei" in it's card name, you may pay the cost. If you do, [Stand] all your vanguards.

I know Given was released way back in Vanguard and Deletor, but there is a very specific reason I want to talk about him now... And it is simply that Given is now actually a really good card.

You see, there are two new cards printed in the Link Joker clan booster which happen to combo really well with this card, and give Deletors an insanely powerful grade 3 ride turn. (I will be talking about those two cards individually later on)

The best part about this combo is because you run these two cards because they are simply fantastic on their own, that means all you have to do is run given to get this insanely powerful grade 3 ride turn without having to really specialise the rest of the deck. Simply put: Given has gone from being trash to being treasure.


Higher Deletor, Falurn
[Cont] [Hand]: While you are paying the cost to stride a card with "Deletor" in it's card name, this card may be regarded as a grade 3.

[Auto] :[(CB)1]: When this unit is put into drop zone for the cost of (Stride), if you have a vanguard with "Deletor" in it's card name, you may pay the cost. If you do, call this unit to
(RC)

Not going to lie, Deletors have really needed a stride fodder for a long time... That being said, I have absolutely no complaints about this card. Discarding this card is even better then discarding a G3 as you can call it to +1 for CB1, which is pretty amazing.

Deletors as an archetype are one that minus a lot, so more plusses are always welcome!


Remove Deletor, Igarga
(Cont)]: Sentinel

(Auto) :[Discard a card]: When this unit is placed on (GC), you may pay the cost. If you do, choose one of your cards with "Deletor" in it's card name that is being attacked, and until end of battle that unit cannot be hit.

(Auto) [Drop Zone] :[Bind this card face down (Vanish Delete)]: When your opponent's vanguard is deleted, you may pay the cost. If you do, choose one of your units with "Deletor" in it's card name, and until end of turn that unit gets (Power) +4000

Let's be honest here. This card is a straight upgrade of a normal PG for the Deletor sub-clan. Sure it can only protect Deletors, but Deletors are such a xenophobic archetype that you shouldn't be running anything but Deletors anyway. (And their xenophobia certainly has not changed with the support in this clan booster)

The second skill is rather interesting, but also very useful. By vanish deleting your own PG, you get to power up another Deletor by 4000 power for that turn. 4k in Deletors can create many valuable magic numbers depending on your field's formation. Some examples of these is turning a 16k column into a 20k column, and turning a 7K G1 to an 11k G1.

And this card is obviously better than both Ender and Evil, so I see no reason why you wouldn't run this card.

Flutter Deletor, Zuigge


[Auto]: When this unit is retired from (RC) for the cost or effect of your ability, if your opponent's vanguard is deleted, look at the top card of your deck, and call it to (RC). If the card called with this ability is a card with "Deletor" in it's card name, move this unit to soul and (CC)1.

Oh Igor, while I have loved your years of service because you quite simply are a great starter, I'm afraid you have been replaced by this glorious specimen.

This card is pretty much Luchi's retire soaking combined with Igors CC and soul replacement. This means as long as our starter is not sniped, we do not have to call anything to delete with Greion, or we only have to call a single card to delete with Greiend. As well as that, it completely refunds the retire part of the delete, which is great.

Also, this is one of the cards that combos with Given... And talking about cards that combo with Given...


Rendering Deletor, Ephames

[Auto]: When this unit is retired from (RC) for the cost or effect of your ability, if your opponent's vanguard is deleted, look at the top card of your deck, call it to (RC) and until end of turn that unit gets (Power) +5000. 

I don't understand how this is fair. I retire this card, I call the top card of my deck and it gets +5k. Thats a minimum of a 9K RG for retiring this if my opponent's vanguard is Deleted (Which it will always be when I can trigger this anyways), and a maximum of a 16k rearguard.

So like Zuigge. it is a card that refunds your retire cost for delete pretty much, just in exchange for a SC and a CC, you get +5k, which is fair.

Not only that, like Zuigge it can be retired by given to call more rearguards after you nuke your own board, and generate even more attacks... Which is both really fun and just plain borked.

Deletor decklist post GCB-06 (Salvation Through Destruction)

SVG: Flutter Deletor, Zuigge

Grade 0:

3 X Flutter Deletor, Zuigge
4 X Taunting Deletor, Gotho (Heal)
4 X Biting Deletor, Geeva (Critical)
4 X Cramping Deletor, Edy (Stand)
4 X Rendering Deletor, Ephames (Stand)

Grade 1:
4 X Remove Deletor, Igarga
4 X Higher Deletor, Farlum
4 X Ill-fate Deletor, Drown

Grade 2:
4 X Pursing Deletor, Egotte
4 X Lie Down Deletor, Given
3 X Bloating Deletor, Gio

Grade 3:
4 X Darkjet Deletor, Greiend
3 X Docking Deletor, Greion

G-Zone
4 X Deliberate Deletor, Ahodayen
3 X Original Deletor, Egorg
2 X Genesis Dragon, Amnesty Messiah

3 X Blaming Deletor, Ibiorrues
2 X Darkness that lights up demise, Lacus Carina
2 X Genesis Beast, Destiny Guardian


Saturday 12 August 2017

Thoughts about future support announcements.

After GBT-12 (Awakening Dragon King), several new sets of support were revealed. In this article I will discuss my thoughts on each and every one of then.

Set 1: Two Touken Ranbu Legend Decks

Honestly, I don't care at all about these, I know some people love Touken Ranbu, but I couldn't care less. It must be doing well though.

Set 2: Clan Booster 4: Rondeau of Chaos and Salvation (Link Joker Clan Booster)

First thing first: I CALLED IT. 
Seriously though, this thing looks amazing.

I am extremely excited for this set, but scared of this set at the same time. Firstly why I am excited should be obvious to those who know me or this blog, and is quite simply Deletor Support. Deletors as a Sub-clan have desperately needed support for a long time, and GBT-08's two cards (really Bushiroad, two non-foil normal units?) did not solve all the issues with the deck, far from it. But with a new art being revealed, it looks like Deletors are finally going to get their deserved second stride.

At the same time, I hope Bushiroad patches up some of the main kinks with the deck such as barely plussing at all which barely covers the constant minuses and dies to removal so easily

Other then that, there's nothing to do for Deletors but wait and see what their support is like.

Now for why I'm scared about this set: EVERYTHING they have confirmed support for easily has the ability to become broken, Deletors included. (Though Deletors are the furthest away from becoming broken) Chaos Breaker and Glendios are already pretty strong Star-Vader decks, and Messiah is not exactly a pushover, though it is significantly weaker then Chaos Breaker. Not surprisingly Link Joker counters have spiked up in price massively because of this.

Set 3: GBT-13 (Supports Aqua Force, Gold Paladin, Angel Feather, Spike Brothers Murakumo, Kagero and Tachikaze. 

As an Aqua Force main, I am excited for more Aqua Force support (Ripple Heal trigger PLEASE), but apart from that this set looks really, really crowded, so I doubt we are getting lots of support per clan anyway. I can't say any more about this without any details, since I don't know what decks are going to get supported (Also expect lots and lots of neo-stride breaks)

Set 4: Zoo Nation Booster (Great Nature, Neo Nectar and Megacolony)

I am completely fine with this set, and I am curious whether Bushiroad will fix Megacolony like they have done OTT in GBT-12, but again, without further details there isn't much more to say.





Tuesday 11 April 2017

FC2017: G-Guardian Review

Today I am going to review all G-Guardians and their respective heals from Fighters Collection 2017 and then rank my five favourite and 5 least favourite.

Since we have 49 cards to talk about, let's get started!

United Sanctuary
Royal Paladin:


Maskgal
G-FC04-025-RRR (Sample)
Holy Beast, Divine Maskgal
Holy Beast, Divine Maskgal:

(G-Guardian)

(Auto) (GB1) :[Choose a face down G-Guardian from your G-Zone, and turn it face up]: When this unit is placed on (GC), if you have a unit in your front row, you may pay the cost. If you do, this unit gets (Shield) +10000 until end of battle.

Maskgal:
(Auto) :[Choose a grade 1 or less card from your hand, and discard it]: When this unit is discarded for a cost to call "Holy Beast, Divine Maskgal" from your G-Zone, you may pay the cost.  If you do, draw a card.

This G-Guardian... It's pretty mediocre. 25k shield for Discard 1 GB1 Flip a GG is a hefty cost, and isn't that great. It's only slightly more consistent than Andragius and as consistent as Laserguard Dragon. It will still be run, but only because most royal paladin decks do not have better G-guardians.
And the heal does nothing for the deck, even though it is adorable.

Oracle Think Tank:
G-FC04-050-RR (Sample)
Lozenge Magus Fine
G-FC04-026-RRR (Sample)
Singularity Protector,
Lozenge Magus Apex
Singularity Protector, Lozenge Magus Apex:

(G-Guardian)

(Auto) (GB1) :[(CB)1 & Choose a face down G-Guardian from your G-Zone, and turn it face up]: When this unit is placed on (GC), you may pay the cost. If you do, look at 2 cards from the top of your deck, put a card into your hand and put a card on the bottom of your deck.

Lozenge Magus Fine:

(Auto) :[Choose a grade 1 or less card from your hand, and discard it]: When this unit is discarded for a cost to call "Singularity Protector, Lozenge Magus Apex" from your G-Zone, you may pay the cost.  If you do, draw a card.

It's... Niche. Very niche. Only time you'd use it is if you cannot reach oracle next turn and you have to guard or something along those lines. I can only see this being a one of G-guardian at best, especially since Amaterasu is so much better in most situations. It's certainly not one of the worse G-Guardians in the set though.

But why would you ever run Lozenge Magus Fine over the original Lozenge Magus? Lozenge Magus Fine doesn't even do anything useful unlike Lozenge Magus

Angel Feather:

Black Medicine, Eleleth
Black Medic, Eleleth
Black Seraph, Eleleth
Black Seraph, Eleleth
Black Seraph, Eleleth:

(G-Guardian)

(Auto) (GB1) :[(SB) 1 &Choose a face down G-Guardian from your G-Zone, and turn it face up]: When this unit is placed on (GC), you may pay the cost. If you do this unit gets (shield) +5000 for every face up card in your damage-zone until end of battle.

Black Medic, Eleleth:

(Auto) :[(SB)1]: When this unit is discarded for a cost to call "Black Seraph, Eleleth" from your G-Zone, if you have 1 or less face-up cards in your damage zone you may pay the cost.  If you do, (CC)1.

I'm honestly not sure what to think of this G-Guardian. Especially since the heal and G-Guardian actively contradict each other. I mean if you have a lot of face-up cards in your damage-zone, you're going to have a pretty damn large shield. It's a decent G-Guardian I suppose, but the heal is just confusing, especially since Angel Feather have no problems with counterblast at all.

Shadow Paladin:

G-FC04-052-RR (Sample)
Witch of Heresy, Ierald
G-FC04-028-RRR (Sample)
Witch Queen of Iniquity
Ierald

Witch Queen of Iniquity, Ierald:

(G-Guardian)

(Auto) (GB1) :[Choose a face down G-Guardian from your G-Zone, and turn it face up]: When this unit is placed on (GC),  you may pay the cost. If you do, choose up to 2 of your grade 1 or less rearguards, and move then to (GC). If you moved two units, draw a card.

Witch of Heresy, Ierald:

(Auto) :[Choose a grade 1 or less card from your hand, and discard it]: When this unit is discarded for a cost to call "Witch Queen of Iniquity, Ierald" from your G-Zone, you may pay the cost.  If you do, draw a card.

So what we have here is Ludvik 2.0 which can use up to two rearguards to guard and will be a -1 instead of a -2 to guard... This card is terrible. It isn't even useful as it is pointless to use to enable ritual as if you haven't enabled ritual by this point, you're kind of screwed.

The heal can be used to put a card from hand to GC without losing advantage I suppose... But you could also use that grade 1 to guard... So what's the point in a clan that also has a lot of tutoring for grade 1 cards?

Gold Paladin:


G-FC04-053-RR (Sample)
Elixir Liberator
G-FC04-029-RRR (Sample)
Healing True Liberator,
  Ellise
Healing True Liberator, Ellise


(Auto) (GB1) :[(CB)1 & Choose a face down G-Guardian from your G-Zone, and turn it face up]: When this unit is placed on (GC), you may pay the cost. If you do, look at 2 cards from the top of your deck, call a card to (GC) from among them, until end of turn that unit gets "(Cont) (GC)]: When an attack did not hit, you may move this card to (RC)" and put a card on the bottom of your deck.

Elixir Liberator

(Auto) :[(SB)1]: When this unit is discarded for a cost to call "Healing True Liberator, Ellise" from your G-Zone, if you have 1 or less face-up cards in your damage zone you may pay the cost.  If you do, (CC)1.

I like this card. Calling to GC has been gold paladin's thing since GBT-03, and I'm glad that Gold Paladins have got a card other then the original Gurguit that can superior call without needing any rearguards. The only real issue is that you only get to choose from 2 cards, which limits your options. With all the good targets for superior calls in gold paladin though, I doubt that will be much of an issue.

The heal is both what I expected and very welcome in Gold Paladins, even if soul is somewhat of a tight resource in the clan.

Genesis:

G-FC04-054-RR (Sample)
Witch of Big Pots, Laurier
G-FC04-030-RRR (Sample)
Witch Queen of Big
Achievement, Laurier
Witch Queen of Big Achievement, Laurier:

(G-Guardian)

(Auto) (GB1) :[Choose a face down G-Guardian from your G-Zone, and turn it face up]: When this unit is placed on (GC),  you may pay the cost. If you do, choose 2 or more normal units from your soul or drop-zone, up to a total of three cards, return them to your deck, this unit gets (Shield) +5000 for every card returned this way and shuffle your deck.

Witch of Big Bowls, Laurier:

(Auto)]: When this unit is discarded for a cost to call "Witch Queen of Big Achievement, Laurier" from your G-Zone, you may put this card into your soul

In a clan that is so prone to deck-out, more ways to return cards are always welcome, especially if you gain something such as shield while your at it. Sure Dreaming Dragon is able to return a lot more cards, but another way to return cards to the deck is extremely useful. Especially with great normal units such as Gelgia in this clan.

The heal helps fill up your soul I suppose. Not much of an issue when Genesis can remove it easily and then dreaming dragon it back into the deck.

Dragon Empire
Kagero:

G-FC04-055-RR (Sample)
Positive Dracokid
G-FC04-031-RRR (Sample)
Supreme Heavenly
Emperor Dragon, Advance
Guard Dragon
Surpreme Heavenly Emperor Dragon, Advance Guard Dragon:

(G-Guardian)

(Auto) (GB1) :[(SB)1 & Choose a face down G-Guardian from your G-Zone, and turn it face up]: When this unit is placed on (GC), you may pay the cost. If you do choose one of your opponent's grade 1 or less rearguards at [rest], and retire it.

Positive Dracokid

(Auto) :[(SB)1]: When this unit is discarded for a cost to call "Supreme Heavenly Emperor Dragon, Advance Guard Dragon" from your G-Zone, if you have 1 or less face-up cards in your damage zone you may pay the cost.  If you do, (CC)1.

The only way I can reasonably look at this is that it is a much more niche Denial Griffin. Sure retiring back-row cards can be useful, but during your opponent's turn retiring front-row cards are usually more important.

The G-Guardian would be decent if it could target any grade one, but then it has the other stipulation of only being able to retire rest rearguards. In other words, it's an inferior G-Guardian version of Bellog.

The heal can help the clan though, I suppose. Is it worth running the G-Guardian for though?

Nubatama:

G-FC04-056-RR (Sample)
Lucky Smile,
Zashikihime
G-FC04-032-RRR (Sample)
Jinx Stealth Fiend
Zashikihime
Jinx Stealth Fiend, Zashikhime:

(G-Guardian)

(Auto) (GB1) :[Choose a face down G-Guardian from your G-Zone, and turn it face up]: When this unit is placed on (GC), you may pay the cost. If you do,  your opponent chooses a card in his or her hand, and may discard it. If a card was not discarded, this unit gets (Shield) +20000 until end of battle.

Lucky Smile, Zashikihime:

(Auto) :[Choose a grade 1 or less card from your hand, and discard it]: When this unit is discarded for a cost to call "Jinx Stealth Field, Zashikihime" from your G-Zone, you may pay the cost.  If you do, draw a card.

I can use two words to describe my thoughts on these two cards: Absolutely useless.

Seriously, the G-Guardian does nothing. The opponent will Always choose the outcome that benefits them most.

I mean sure but Nubatama's a clan about forcing the opponent to make choices where all the outcomes are bad for them, right? And you'd be right, but this G-Guardian does not aid in that goal at all.

For example, say I guarded a 34k column with this card, then used it's skill (assuming I am able to). My opponent will just discard a card, forcing me to call more cards to GC to guard that attack, which I would have to do because I had already commited.

Likewise the opposite situation is true. If I guarded a 24k RG, my opponent would just not discard and the ability would be wasted.

In other words there is no situation where the user wins with this card.

Oh and the heal is useless. Shame as well as it's art is quite adorable.

Tachikaze:

Artillery Dragon, Flintankylo
Artillery Dragon,
Flintankylo
Barrage Gigantic Cannon, Boorish Primer
Barrage Gigantic Cannon,
Boorish Primer
Barrage Gigantic Cannon, Boorish Primer.

(G-Guardian)

(Auto) (GB1) :[Choose a face down G-Guardian from your G-Zone, and turn it face up]: When this unit is placed on (GC), you may pay the cost. If you do, this unit gets (Shield) +5000 for every one of your open (RC) until end of battle.

Artillery Dragon, Flintankylo.

(Auto) :[Choose a grade 1 or less card from your hand, and discard it]: When this unit is discarded for a cost to call "Barrage Gigantic Cannon, Boorish Primer" from your G-Zone, you may pay the cost.  If you do, draw a card.

The G-Guardian is pretty decent. 5k shield for every one of your open rearguard circle is decent, though most of the time I can see this card being 30k shield as Tachikaze very often call cards back to (RC) after retiring them, so that lowers the quality a bit. At least it gains shield for every open rearguard circle and not for every 2. That would be a nightmare.

And the Heal... I don't even know what that does for the clan?

Murakumo:

G-FC04-058-RR (Sample)
Stealth Rogue of Secret
 Affair, Hagino
G-FC04-034-RRR (Sample)
Ambush Demon Stealth
 Rogue, Shirahagino
Ambush Demon Stealth Rogue, Shirahagino

(G-Guardian)

(Auto) (GB1) :[(CB)1 & Choose a face down G-Guardian from your G-Zone, and turn it face up]: When this unit is placed on (GC), you may pay the cost. If you do, choose one of your vanguards, and until end of turn it gets "(Auto) (VC)]: When your Grade 3 or less unit gets retired from (GC), you may put that card on the bottom of your deck" and this unit gets (Shield) +10000 until end of that battle.
Stealth Rogue of Secret Affair, Hagino

(Auto)]: When this unit is discarded for a cost to call "Ambush Demon Stealth Rogue, Shirahagino" from your G-Zone, choose a normal unit from your drop-zone, and you may put it on the bottom of your deck

This is... A pretty unique G-Guardian. Not sure how useful it is going to be though. A guaranteed  25k shield is useful, but the second skill I'm not sure. There are some advantages such as returning P-guards and triggers to the deck, as well as intercepts which you can use next turn, but again I'm not sure how often you'd use that effectively.

The heal is the same. It can help, I'm just not really sure by how much.

Narukami:

G-FC04-059-RR (Sample)
Meditate Dracokid
G-FC04-035-RRR (Sample)
Sky Guardian Supreme
Dragon, Impede Dragon
Sky Guardian Supreme Dragon, Impede Dragon.

(G-Guardian)

(Auto) (GB1) :[Choose a face down G-Guardian from your G-Zone, and turn it face up]: When this unit is placed on (GC),  you may pay the cost. If you do, your opponent chooses one of his or her rearguards, retires it and binds it face up. If the number of rearguards your opponent has more than you is two or more, your opponent chooses a rearguard, and retires it.

Medidate Dracokid

(Auto) :[(SB)1]: When this unit is discarded for a cost to call "Supreme Heavenly Emperor Dragon, Advance Guard Dragon" from your G-Zone, if you have 1 or less face-up cards in your damage zone you may pay the cost.  If you do, (CC)1.

This G-guardian might as well be called "The Meme Machine" as the amount of hilarious combos this card enables is just silly... Sweep Command PG of death, (Read more about that here) Giving Vanquisher at least 6k power and being able to trigger Chain-bolt Dragoon easily. On top of this it is a pretty good G-guardian and aids vanquisher significantly by binding for Thunderstrike.

The heal also gives a countercharge heavy deck a way to countercharge. It is pretty great as the G-guardian doesn't need to counterblast and Narukami don't use their soul.

Star Gate
Nova Grappler:


G-FC04-060-RR (Sample)
Extreme Battler, Ganseal
G-FC04-036-RRR (Sample)
Meteokaiser, Gandread
Meteokaiser, Gandread

(G-Guardian)

(Auto) (GB1) :[Choose a face down G-Guardian from your G-Zone, and turn it face up]: When this unit is placed on (GC),  you may pay the cost. If you do, choose one of your vanguards, and until end of turn that unit gets "(Auto) (VC)]: At the end of the battle that this unit was attacked, if the attack did not hit CC1"

Extreme Battler, Ganseal

(Auto) :[(SB)1]: When this unit is discarded for a cost to call "Meteokaiser, Gandread" from your G-Zone, if you have 1 or less face-up cards in your damage zone you may pay the cost.  If you do, (CC)1.

Ok then... Countercharge is very welcome in Nova Grappler. and this card and the heal can provide that in spades, but I'm not sure about having no shield gain.Nova Grappler aren't known for being the most defensive of clans, so having extra shield when it counts certainly doesn't hurt.

Dimension Police:


G-FC04-061-RR (Sample)
Saving Dolphin
G-FC04-037-RRR (Sample)
Oceanic Transformation,
Atlantis Dolphin
Oceanic Transformation, Atlantis Dolphin

(G-Guardian)                  

(Auto) (GB1) :[Choose a face down G-Guardian from your G-Zone, and turn it face up]: When this unit is placed on (GC) during the battle that your opponent's vanguard attacked,  you may pay the cost. If you do, this unit gets (Shield) +5000 for each of your rearguards until end of that battle. If this unit's (Shield) is 30000 or greater, (CC)1 (SC)1

Saving Dolphin

(Auto) :[(SB)1]: When this unit is discarded for a cost to call "Oceanic Transformation, Atlantis Dolphin" from your G-Zone, if you have 1 or less face-up cards in your damage zone you may pay the cost.  If you do, (CC)1.

Are Dimension Police a counterblast heavy clan? I never felt they were, but if they are this G-Guardian helps with that... though you need 3 rearguards to get the CC. I feel like this card is simply a worse version of the Aqua Force one, as both clans need their rearguards to function effectively most of the time and no only is Aqua Force better at protecting their own rearguards on the opponent's turn, they now have a G-Guardian that helps with that too while providing the exact same shield this card gets.

Saving Dolphin is only the second best dolphin trigger in the game, but more counter charge is appreciated I suppose.

Link Joker:


G-FC04-062-RR (Sample)
Demise Lit by Light,
Carina
G-FC04-038-RRR (Sample)
Demise Lit by Darkness,
Lacus Carina
Demise Lit by Darkness, Lacus Carina

(G-Guardian)

(Auto) (GB1) :[(CB)1 & Choose a face down G-Guardian from your G-Zone, and turn it face up]: When this unit is placed on (GC), you may pay the cost. If you do, choose up to 3 of your units, lock them and for every unit locked this way, your opponent chooses a card in his or her backrow, and locks it.

Demise Lit by Light, Carina

(Auto) :[(SB)1]: When this unit is discarded for a cost to call "Demise Lit by Darkess, Lacus Carina" from your G-Zone, if you have 1 or less face-up cards in your damage zone you may pay the cost.  If you do, (CC)1.

I'm not even sure I can put into words how much I love this G-Guardian. As a Deletor player I have been craving more defense in the clan and this card delivers in spades.
Locking back-row rearguards, especially on your opponent's turn can be extremely nasty, especially if they can clear units before your turn.

Not only that, people seem to forget that locking your own rearguards can have benefits also, not including the obvious use of Amnesty. It means you can use Destiny Guardian somewhat viably, as well as protect your rearguards from attacks such as multi-attacks from Narukami.

The heal though... It's good, but soul is a tight resource in Messiah and CBD and Deletor's don't want to run this at all because e-special costs.. Glendios has little need for CC so I suppose the heal will be useful in other clans?

Dark-Zone
Spike Brother:

Reserver Linus
Reserver, Linus
Obstruction King, Terrible Linus
Obstruction King, Terrible
Linus
Obstruction King, Terrible Linus

(G-Guardian)

(Auto) (GB1) :Choose a face down G-Guardian from your G-Zone, and turn it face up]: When this unit is placed on (GC), you may pay the cost. If you do, choose one of your rearguards, and you may put it into your soul. Until end of battle, this unit gets (Shield) + 10000 for every two open (RC)

Reserver, Linus

(Auto)]: When this unit is discarded for a cost to call "Obstruction King, Terrible Linus" from your G-Zone, you may put this card into your soul.

This G-Guardian is a lot better then what people give it credit for. It can easily be a 35k shield all by itself, and at the same time you can choose to put \a rearguard into soul to SC2 and maybe get 10k extra shield.. This can be amazingly useful on the Miracle Ace turn, where the two extra soul could be the difference between winning and losing the game.

The heal helps with setting up the soul, which already makes it good in spikes.

Dark Irregular:


G-FC04-064-RR (Sample)
Specialist, Vincent
G-FC04-040-RRR (Sample)
Medicine of
Discontinuation
Vincent
Medicine of Discontinuation, Vincent

(G-Guardian)

(Auto) (GB1) :Choose a face down G-Guardian from your G-Zone, and turn it face up]: When this unit is placed on (GC), you may pay the cost. If you do, (SC)1 and this unit gets (Shield) +5000 for every 5 cards in your soul until end of battle.

Specialist, Vincent

(Auto)]: When this unit is discarded for a cost to call "Medicine of Discontinuation, Vincnet" from your G-Zone, you may put this card into your soul.

What is it with this set and niche G-Guardians? Vincent is a sort of fusion of Dark Irregular's other two G-Guardians, Mahlat and Saint-Germain. Unfortunately the card is only useful at 13 cards in the soul before calling it, and that's if you run the heal alongside it. That is not to say the G-Guardian is bad, just that it is outclassed mostly before 13 cards in soul. It also removes less cards from the deck, so deckout is less of an issue.

Heal is alright in the deck, I suppose?

Pale Moon:


G-FC04-065-RR (Sample)
Psycho Magician,
Coulthard
G-FC04-041-RRR (Sample)
Kinesis Megatrick,
Coulthard
Kinesis Megatrick, Coulthard

(G-Guardian)

(Auto(GB1) :Choose a face down G-Guardian from your G-Zone, and turn it face up]: When this unit is placed on (GC), if the number of different grades in your soul is 4 or more, you may pay the cost. If you do, this unit gets (Shield) +15000 until end of battle.

Psycho Magician, Coulthard

(Auto)]: When this unit is discarded for a cost to call "Kinesis Megatrick, Coulthard" from your G-Zone, you may put this card into your soul.

Ok then... So you require at least 3 cards of different grades with none of those being a grade 0 to even use this G-Guardian, but the skill is mediocre for the cost and condition anyway.

At least the heal helps it... a little. I suppose?

Gear Chronicle:


G-FC04-066-RR (Sample)
Time-Carving Maiden,
Uluru
G-FC04-042-RRR (Sample)
Far Away Time Maiden.
Uluru
Far Away Time Maiden, Uluru

(G-Guardian)

(Auto) (GB1) :[(CB)1 & Choose a face down G-Guardian from your G-Zone, and turn it face up]: When this unit is placed on (GC), you may pay the cost. If you do, this unit gets (Shield) +5000 for every faceup G-Unit until end of battle.
Time-Carving Maiden, Uluru

(Auto)]: When this unit is discarded for a cost to call "Far Away Time Maiden, Uluru" from your G-Zone, choose a normal unit from your drop-zone, and you may put it on the bottom of your deck

It's not the most interesting G-Guardian in the world, but it's pretty damn good. A 30k shield after striding Phoenix is pretty nice, and it will only get bigger after that.

The heal... Can return cards you need such as ticktock? Honestly not sure of the point of that skill most of the time in this clan except that it is in theme.

Magallanica
Granblue:


G-FC04-067-RR (Sample)
Bernard the Ghostie
G-FC04-043-RRR (Sample)
Diabloist of Invitation,
Negronola
Diabloist of Invitation, Negronola

(G-Guardian)

(Auto) (GB1) :[(SB) 1 & Choose a face down G-Guardian from your G-Zone, and turn it face up]: When this unit is placed on (GC), you may pay the cost. If you do choose two cards of different grades from your drop-zone, and you may call them to (GC)

Bernard the Ghostie

(Auto) :[Choose a grade 1 or less card from your hand, and discard it]: When this unit is discarded for a cost to call "Diabloist of Invitation, Negronola" from your G-Zone, you may pay the cost.  If you do, draw a card.

A pretty good and fair G-Guardian If I had to say myself. Being a 30k shield is nice, and not having to lose advantage to guard for 30k is good also. The main issue with this card is that soul-blasting eats up soul for Goache, but that's not much of a problem.

Bernard the Ghostie is honestly the best use of the skill, as it can be used to fix your drop-zone without having to lose advantage, The fact that you can immediately use Bernard to guard anyway is another bonus.

Bermuda Triangle:


G-FC04-068-RR (Sample)
Happy Rune, Sandy
G-FC04-044-RRR (Sample)
Best Sparkle, Sandy
Best Sparkle, Sandy

(G-Guardian)

(Auto(GB1) :Choose a face down G-Guardian from your G-Zone, and turn it face up]: When this unit is placed on (GC), you may pay the cost. If you do, this unit gets (Shield) +5000 for every two cards in your hand until end of that battle. Then you may (CB)1. If you do, this unit gets (Shield) +5000 until end of that battle.

Happy Rune. Sandy

(Auto) :[Choose a grade 1 or less card from your hand, and discard it]: When this unit is discarded for a cost to call "Best Sparkle, Sandy" from your G-Zone, you may pay the cost.  If you do, draw a card.

Honestly +5k for every two cards in hand sounds a lot like an OTT skill, but it fits with Bermuda Triangle so whatever. The G-Guardian skill is pretty decent, and being a 30k shield with only 5 cards in hand before paying the cost is not that difficult.

The heal though is... Pointless.

Aqua Force:


G-FC04-069-RR (Sample)
Officer Cadet, Ioanes
G-FC04-045-RRR (Sample)
Marine General of Sky
And Water, Ioanes
Marine General of Sky and Water, Ioanes

(G-Guardian)

(Auto) (GB1) :[(CB)1 & Choose a face down G-Guardian from your G-Zone, and turn it face up]: When this unit is placed on (GC), you may pay the cost. If you do, choose up to 5 of your rearguards, and until end of turn they get "(Cont) (RC)]: Resist" and "(Cont) (RC)]: This unit cannot be hit" and for every card chosen by this effect, until end of battle this unit gets (Shield) +5000

Officer Cadet, Ioanes

(Auto) :[Choose a grade 1 or less card from your hand, and discard it]: When this unit is discarded for a cost to call "Marine General of Sky and Water, Ioanes" from your G-Zone, you may pay the cost.  If you do, draw a card.

So a G-Guardian that gives every one of your rearguards on the field dizmel's and gets huge while it's at it... Honestly this is a pretty good G-Guardian. In combination with Skyros it essentially protects your front row from everything except cards like Denial Griffin. The main problem with this card is that it requires a field in the first place, which we don't always have, but then this card would be useless anyway so whatever.

It's a 1 of G-Guardian, but a very good one of at that.

The heal's only use if to dig for more combo pieces if you absolutely need it, but otherwise it's pretty pointless.

Zoo
Megacolony:


G-FC04-070-RR (Sample)
Gastronomic Battler
Relish Girl
G-FC04-046-RRR (Sample)
Seven Stars Mutant Deity,
Relish Lady
Seven Stars Mutant Deity, Relish Lady

(G-Guardian)

Auto) (GB1) :[Choose a face down G-Guardian from your G-Zone, and turn it face up]: When this unit is placed on (GC) during the battle that your opponent's vanguard attacked,  you may pay the cost. If you do, your opponent chooses two rearguards, and may rest them. If two units were not [Rest] by this effect, draw 1 (CC)1 (SC)1

Gastronomical Battler, Relish Girl

(Auto) :[Choose a grade 1 or less card from your hand, and discard it]: When this unit is discarded for a cost to call "Seven Stars Mutant Deity, Relish Lady" from your G-Zone, you may pay the cost.  If you do, draw a card.

So uh... Why is this vanguard restricted? No seriously. WHY? This could have been a decent G-Guardian if it did not have that stipulation, but that extra condition makes the card useless as it does not gain shield. Draw 1 SC1 CC1 is not the worst, nor is rest two rearguards but it's useless when it can't protect against the vanguard effectively.

The heal does nothing. To be tied to a G-Guardian that does about as much is not good either. Why did the heal not go into soul either? At least then you could get a Darkface effect cost from this useless G-Guardian.

Great Nature:


G-FC04-071-RR (Sample)
Refugee, Spangled
G-FC04-047-RRR (Sample)
Boxed Daughter, Spangled
Boxed Daughter, Spangled

(G-Guardian)

(Auto) (GB1) :[(CB)1 & Choose a face down G-Guardian from your G-Zone, and turn it face up]: When this unit is placed on (GC), you may pay the cost. If you do, choose any number of your grade 3 or less guardians and until end of battle those units get "(Cont) (GC) When this unit is retired from (GC), draw a card"

Refugee, Spangled

(Auto) :[(SB)1]: When this unit is discarded for a cost to call "Boxed Daughter, Spangled" from your G-Zone, if you have 1 or less face-up cards in your damage zone you may pay the cost.  If you do, (CC)1.

This is... An interesting G-Guardian. It's very useful against a deck such as Daikaiser where you would throw a lot of shield and be able to draw the amount of cards you guarded with back, but because of the situations where this card is useful are few and far between. It's very niche. +10 points for unique design though.

The heal is welcomed into such a counterblast heavy clan.

Neo Nectar:


G-FC04-072-RR (Sample)
Cherry and Blossom
G-FC04-048-RRR (Sample)
Flower Princess of Cherries
Coschellina
Flower Princess of Cherries, Coschellina

(G-Guardian)

(Auto) (GB1) :[(CB)1 & Choose a face down G-Guardian from your G-Zone, and turn it face up]: When this unit is placed on (GC), you may pay the cost. If you do, until end of battle this unit gets (Shield) +5000, choose up to one card from your hand, and call it to (RC), and if the number of units with the same name as your called unit is two or more, until end of battle this unit gets (Shield) +10000


Cherry and Blossom

(Auto)]: When this unit is discarded for a cost to call "Flower Princess of Cherries, Coschellina" from your G-Zone, choose a normal unit from your drop-zone, and you may put it on the bottom of your deck

After thinking about this G-Guardian for a little bit... It's not the best... It Requires that you have a card with the same name as a unit on (RC) or Thuria or else it will simply be CB1 GB1 and Flip for a 20k shield, which is mediocre. So this card requires that you have a field.

On the bright side though, the card can be used to combo with other cards to increase the power of rearguards and vanguards ever further, which is nice.

Cherry and Blossom are useful though, considering Neo Nectar needs cards of the name to be in the deck so they can even call something.


Cray Elemental:


G-FC04-075-RR (Sample)
Air Element, Luctorm
Air Element, Luctorm

(G-Guardian)

(Auto) :[Choose a card from your hand, and discard it]: When this unit is placed on (GC), you may pay the cost. If you do, draw a card

(Cont)]: This card is also of all clans and nations

So uh... It's just Agleam with a different name. Agleam is a good generic G-Guardian. I really have nothing else to say about this except that having this skill more widely available is a good thing.


Top 5 Best G-Guardians from FC2017:
  1. Far Away Time Maiden, Uluru (Gear Chronicle)
  2. Demise lit by Darkness, Lacus Carina (Link Joker)
  3. Supreme Sky Dragon, Impede Dragon (Narukami)
  4. Obstruction King, Terrible Linus (Spike Brothers)
  5. Marine General of Sky and Water, Ioanes (Aqua Force)
Top 5 Worst G-Guardians from FC2017:
  1. Seven Stars Mutant Deity, Relish Lady (Megacolony)
  2. Witch Queen of Iniquity, Ierald (Shadow Paladin)
  3. Jinx Stealth Rogue, Zashikihime (Nubatama)
  4. Kinesis Megatrick, Coulthard (Pale Moon)
  5. Holy Beast, Divine Maskgal (Royal Paladin)
And that's all the G-Guardians listed from FC2017. I will be doing one of these for when all the Strides come out also so look forward to that!