Wednesday 16 March 2016

Cards of the week! 21st Edition


New Card:

Dragonic Overlord, "The Legend"

More like Dragonic Overrated!
(Act) (1/Turn) (GB2) :[(CB)1 & Choose a grade 3 <Flame Dragon> from your hand, and discard it.]: Until end of turn, this units gets (power) + 15000 grade +1, drive check +1 and "(Auto) (VC) (1/Turn) :[Choose 3 cards from your hand, and discard it]: At the end of the battle that this unit attacked a rearguard, you may pay the cost. If you do, [Stand] this unit."

(Auto);[(CB)1 & (SB)1]: When this unit is placed on (VC), you may pay the cost. If you do, look at the top 5 cards of your deck, search for up to one <Flame Dragon> from among them, reveal it to your opponent and shuffle your deck.

I thought I'd never say this, but thank god for Dragonic Overlord. This week's reveals (on and before Friday) have been AWFUL. At least now I have something interesting to talk about

Right, the actual card. 

The Legend, like all Overlords can restand! (So exciting.) Only if it attacks a rearguard, and if you have a grade 3 to discard, but as a result it is the only card whose skill allows it to drive check six times, or even nine times if you are using the Dauntless BR Legend combo (which I will talk about shortly)

This card's skill is incredibly flashy, but I personally think that the Legend is of a mediocre level of strength. Sure it's a wash, you drive check six times and your opponent can lose a front row rearguard from it, but unless your drive checks are seriously lucky and your opponent isn't packing a P-Guard, it's restanding skill is completely inferior to The Ace.

The Dauntless Legend combo is incredibly Timmy, and you shouldn't run it. Ever. 

If you are running Dauntless, then you are not running Overlord, which makes The Ace less consistent, you'll have less Overlords to use some of Kagero's best skills on and you need to have ensure that you have 2 grade 3's in hand at the start of your Legend turn. That isn't very likely, and the disadvantages of running this combo are too many.

The on-ride search skill is good, but not overpowered like many are claiming.

Verdict: Decent.
Old Card:

Transcendence Divine Dragon, Nouvelle Vague L'Express

Vaguely interesting, and by that I mean
boring.
(Stride)

(Act) (VC) (1/TURN) :[(CB)1 & Choose a face down card named "Transcendence Divine Dragon, Nouvelle Vague L'Express" from your G-Zone and turn it face up]: Until end of turn, this unit gets "(Cont) (VC)]: During the battle that this unit attacks, your opponent cannot call grade 1 cards from hand to (GC)" and "(Cont) (VC)]: During your turn,  if the number of cards in your opponent's damage zone is 5 or more, all of your opponent's trigger effects are nullified."

So, this card has been on my "Backburner" for a small while now. So let's get talking about this.

Verdict: This card is mediocre.

There. Done. Saved you a few minutes of reading. Now I don't have to talk about Kagero anymore. Thank God...

Oh. You actually want to listen to me ramble on for several minutes. Ok then, whatever you say.

This is the "Finisher" of the Legend Deck, and I put finisher in massive air quotes. Let me explain.

This card has a Psuedo-Glory skill. It also nullifies triggers at 5 damage, when Glory has the most pressure.

So what extra pressure does trigger nullification add to the player versing this if they are incredibly likely to die anyway? Sure they could check a heal trigger, but that is very unlikely, and considering how popular crits and, and the check percentages of stride, they should have about a 50% chance of forcing you to take 2 damage anyway, meaning you have to heal trigger twice. Unless your opponent is cheating or the king of sack, that isn't happening often.

Also, why would you use this to finish the opponent when DOTA would be a more effective finisher?

Right. There. Happy now?

Verdict: This card is mediocre

Monday 7 March 2016

Cards of the Week! 20th edition.

New card:

Omiscience Dragon, Hrimthurs

(Stride)

(Auto) (VC) :[(SB)1]: After the battle that this unit attacked a vanguard, you may pay the cost. If you do, choose one of your rearguards, and that unit gets (Power) + 4000 until end of turn. Then, you may have that unit gain (Power) +4000 until end of turn. If you do, at the of this turn, retire this unit. If the chosen unit's (Power) 20000 or more, draw a card.

Great Nature's RRR stride from the fighter's collection, and it is pretty interesting.

It's the first Great Nature card that can actually give 8K to a rearguard instead of 4k, but it's draw is not guaranteed,so you will need to give a 9k grade 2 another 4k to get it off. Whether he effect it's a better Phoeniciax in any matchup not named Link Joker.

If you want to activate it, you can do so using cards like Telescope Rabbit, Binoculus Tiger or Crayon Tiger, so it's not exactly impossible. It can also be triggered by using Bigbelly's On-stride skill.

Verdict: Pretty good



Old Card:

Ghostie King, Obadaia

(Stride)

(Auto)]: When this unit is placed on (VC), search for up to three cards from your deck, put them into the drop-zone and shuffle your deck. And if two or more cards with the Hollow ability were put into the drop-zone by this effect, choose a normal card with "Ghostie" in it's card name from your drop-zone and call it to (RC) in the same column as this unit.

Granblue's R keyword stride from G-BT06, this is the card Granblue needed to be consistent, and oh boy is it amazing!

On-stride add any three cards to your re-useable toolbox for free is ludicrously powerful, and gives every Granblue deck a way to consistently get the necessary cards to set up.

On top of that, if you need to call a rearguard behind the vanguard, you have the option to do that without needing any set up.

Verdict: Amazing.