Thursday 16 July 2015

Fighter's of Absolute Justice: Reviving my first ever deck.

We all have that special connection to the first hand built deck we ever played. The deck that brought us into Vanguard. For me, that was the Ripple Rush. If you don't know, Rush decks function a bit like like this: Ride to either grade 1 or 2. Call your entire hand. Keep calling until either you or your opponent dies. The Ripple ride chain is what the rush deck was built around. Unfortunately, the ride chain is not very consistent. I wanted to bring back my old deck, and sat down an thought about it for a while. Here's what I came up with:

Triggers: 16 critical.

BT11-042EN-R
Starting Ripple, Alecs


[Auto] When a card named "SIlent Ripple, Sotirio" rides this unit, look at up to seven cards from the top of your deck, search for up to one card named "Thundering Ripple Genovious" or "Rising Ripple, Pavroth" from among them, reveal it to your opponent, put it into your hand and shuffle your deck.

[Auto] When an <Aqua Force> not named "Silent Ripple, Sotirio" rides this unit, you may call this card to [RC].

Aqua Force's ride chain starter. When the grade 1 of the ride chain rode this, you could search the deck for either the grade 2 or the grade 3.



BT11-095EN-C
Silent Ripple, Sotirio.


[Cont] [VC] if you have a card with "Starting Ripple, Alecs" in your soul, this unit gets [Power] +1000

[Auto] When a grade 2 <Aqua Force> not named "Rising Ripple, Pavroth" rides this unit, look seven cards from the top of your deck, search for up to one card named "Rising Ripple Pavroth" from among them, ride this, and shuffle your deck.


The grade 1 of the Ride Chain, Soltirio is the ride target of the ride chain... Duh. Makes it more likely that your G2 will be Pavroth. Nothing more to say.




Tactics Sailor

[Auto] [RC] When an attack hits a vanguard that this unit boosted [Boost], if it is the fourth battle of the turn or more, draw a card.

One of the new cards I decided to put into the deck. It serves two purposes: To either force your opponent to guard when your opponent does not want or and to give the deck draw power.









Minestar Trooper

[Auto] [VC/RC] When this unit is attacked, this unit gains [Power] +5000 until end of that battle.

An odd choice for a Rush deck, but this card is simply defense from early game rushes. It can also act as a mediocre booster. It is the secondary grade 1 ride target, and a ride target for when you are going second.












Rising Ripple, Pavroth


[Cont] [VC] if you have a card called "Silent Ripple, Soltirio" in your soul, this unit gains [Power] +1000

[Auto] [VC] When this unit's attack hits a vanguard, if you have a card called "Silent Ripple, Sotirio" In your soul, choose 1 of your rearguards, [Stand] it, and that unit gets [Power] +3000 until end of turn.

The Grade 2 in the ride chain, and the Grade 2 Ride target. His 10k power if you have Sotirio in the soul base helps defense against rush decks, but it's his other skill that makes him amazing and the centre of the rush deck. If he hits, you get another attack. This allows you to push your opponent's damage very high very fast.


Tidal Assault


[Auto] [RC]  [1/Turn] After the battle that this unit attacked a vanguard, [Stand] this unit, and this unit gets [Power] -5000 until end of turn.

This card is s $6 rare for a reason. his skill is ridiculous in the early game. he is an attack enabler for Tactics Sailor and is exceptional at pushing for damage.

There is also a nice little combo with Pavroth. Swing Tidal at a RG, attack with Pavroth and if the attack hits, you can attack twice with a 12k Tidal assault.






Couple Dagger Sailor

[Auto] [RC] [CB1] When this unit attacks a vanguard, if it is the first battle of the turn, you may pay the cost. If you do, this unit gains [Power] +2000,  at the end of that battle, choose one of your other rearguard in the same column as this unit, and exchange positions with this unit. 

While the finisher of this deck does not like Storm Rider style enablers, this card  is still wonderful to run, as the deck does not counterblast that much. It also helps if you have too many rearguards in your hand.







Tidal Rescue Sea Turtle Soldier

[Auto] When this unit is placed on [VC] or [RC], reveal the top card of the deck. If the card revealed is a grade 1 or 2 <Aqua Force>, call that card to rearguard, and if it is not, shuffle your deck.

Despite the 7K Base, this unit is really good for rushing. When he is called, you get the chance to superior call a card. He allows the deck to field fast while conserving hand.

Also, he will be ridiculously good if the Ripple ride chain gets a Davain clone. Seriously Bushiroad I'll throw money if you give the Ripple ride chain a Davain clone.

I'm currently also trying Ianis instead of him, Might as well talk about Ianis now.



Blue Storm Marine General, Ianis.

[Auto] [RC] When this unit's attack hits a vanguard, if it is the third battle of that turn or more, draw a card.

Ianis is basically Algos, except that he requires third attack rather than fourth, but as a result can only be used on [RC]. Ianis is one of my personal favourite Aqua Force cards, for several reasons: He does not require a attack enabler to have his skill online, he also is perfect for Aqua Force's grind game and he is online turn two if you can reach third attack.

He also has great synergy with Pavroth, especially if you have an enabler on the field.





Thundering Ripple, Genovious

[Auto] [VC] [LB4] [CB2] & Choose a card named "Thundering Ripple, Genovious" from your hand, and discard it.] At the end of the battle that unit that this unit attacked a vanguard, if the number of [Rest] <Aqua Force> is three or more, you may pay the cost. If you do, [Stand] all your <Aqua Force> rearguards.

[Cont] [VC] if you have a card called "Rising Ripple, Pavroth" in the soul, this unit gets [Power] +1000.

The finisher for the rush. Hates Storm Rider skills with a passion as it means A) More attacks and B) After his skill is used, the new attacks will be less effective. Not always necessary to use, but good when you need him.



The deck runs a lot like it used to but now It feels a lot more effective and sturdy now I've traded 12k attackers for On hit cards and enablers. Been enjoying it. Needs a bit more testing though.

Decklist:

G0: 17
 SV: Starting Ripple, Alecs
 16 crit.
G1: 15
 4 Silent Ripple, Sotirio
 3 Old Style P-Guards
 4 Minestar Trooper
 4 Tactics Sailor
G2: 14
 4 Rising Ripple, Pavroth
 4 Tidal Assault
 3 Couple Dagger Sailor
 3 Tidal Rescue Sea Turtle Soldier/Blue Storm Marine General, Ianis
G3: 4
 4 Thundering Ripple, Genovious

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