Sunday 15 November 2015

Cards of the Week! 10th Edition.


New card

Flying Peryton


[Auto] [GB1] When this unit is placed on [RC], [SC1], choose up to one card in your soul, call it to [RC] in the same column as this unit, and at the end of that turn, put the unit called with this effect into your soul.

This card is a free temporary +1 for no cost. Decent enough, but like a lot of Pale-Moon cards, the true power of this card is in it's combo potential.

Harri skill > Call Peryton.>Call Purple Trapezist>Put Peryton back into soul > Call Peryton, > Call another card from soul.

Result> CB1 to SC3, Temp call 2 to RG and call 1.

This isn't the only combo, but it shows exactly this card is capable of.

There is a problem with Peryton though. The mandatory soulcharge can cause the player to deckout if used too much.

Verdict: A Solid staple in generic Pale Moon.


Old Card

Waving Deletor, Greidhol.


[Act] [VC] [1/Turn] [SB1-card named"Docking Deletor, Greion" & Choose a rearguard with "Deletor" in it's card name, and retire it.] Delete all your opponent's vanguard. Your opponent chooses a card in his or her drop-zone, and binds it face down (Vanish Delete)

[Auto] [VC] [CB1] When this unit's attack hits a vanguard, you may pay the cost. If you do, look at the top 5 cards of your deck, search for one card named "Docking Deletor, Greion" from among them, put it into your soul, shuffle your deck, choose 1 of your opponent's rearguards in the front row, retire it, your opponent chooses a card from his or her drop-zone, and binds it face down (Vanish Delete)

Greidhol is both strong and weak at the exact same time. When he is rode on top of Greion, he is powerful, almost to ludicrous levels with Given. However, when he does not have Greion in the soul, he becomes extremely weak, with only Greidhol's on-hit pressure online.

The fact that Greidhol's delete costs a retire and soublasting one Greion from soul makes this card great when you cannot delete, but it is also a very risky card to use, as if it you ride it, you pretty much auto-lose.

Verdict: Strong in certain situations, a death sentence in others. Overall decent. 2 of in Greion decks max.

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